Concepts for Splinter Cell user interfaces that work in combination with Microsofts Kinect.
Concept 1: Tabs
The concept is based on a tabbed carousel design that can be manipulated in both 2D and 3D space.
To navigate, tabs can rotate around the central column with a swiping
All the tabs can animate in size, colour, depth and transparency.
As shown, the tabs are currently displaying a map of Africa. Any relevant tab can then be pushed, pulled, swiped or pressed to reveal sub groups displaying more relevant information. These sub groups can then fan out creating multiple cylindrical levels of the carousel.
Tabs can also animate to sound input.
For example a phone recording can be fed into the device and the tabs can react in the same way a graphic equaliser would. You can then pause, play, rewind or fast forward the audio by swiping and rotating the carousel.
Concept 2: Columns
This concept is based on columns that can be navigated vertically. Again it can be manipulated in both a 2D or 3D space.
You Scroll up and down activating digital platforms pertaining to information that is needed. These platforms can display anything from 3D representations of possible structures, land masses, voice comms etc to banks of screens or diagrams. These themselves can be spun on their axis and can be made larger or smaller by simple hand gestures. Sub platforms or columns can lead off from the central platform or column displaying relevant information for each task.